General Process

The process of generating NFT via users’ input from their IoT products is under patent pending status as a business method patent (No.63/274,369)6

The key components of the diagram are;

  • User - users are the main engine behind the whole system. When users sync their IoT device to the platform, the user's ownership of all the data input to the Bottley platform will be authenticated via NFT while building a private library of the health data.

  • Activity Input - activity input means any of trackable (via IoT device(s)) healthy action which includes but not limited to walking, jogging, sleeping, eating healthy, drinking adequate amount of water each day, working out, etc.

  • Fitness/Health IoT products - these devices may include any form of IoT tracking products (including smartphones) in the fitness and health industry, including; smart bottles, Apple Watch, Fitbit wrist band and/or scale, Peloton home gym equipments, NordicTrack equipments, Tonal, MyFitnessPal (if tracking calories), Oura ring, IoT medical devices, and anything that helps and assists user’s wellbeing.

  • Bottley Web3 gamified health app - the main purpose of its existence is to keep the user healthy. With that approach, the platform acts as a mitigator between the user and the collection of IoT products owned by the user deploying a mechanism that triggers motivation to enhance the use of IoT products helping the user to meet his/her fitness and/or health goal each day. More IoT products the user is connected to more assets will potentially be concluded in the library.

  • NFT - the application of NFT brings two main fundamental values to the user, an authenticated ownership of the health data, and the in-game assets, which users can benefit from monetization.

  • Swole (SWL) token - this is the native token developed from the Layer 2 blockchain by Bottley. The token will be deployed to the users based on their ownership of NFTs and their rarities.

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